Monday, May 31, 2010
Hey guys,
First off I want to apologize sincerely for not posting in 1..2..3..4..5.. 6! Days.
Now, for this post I am going to make a response to the responses I have received from the community (mostly the DLT Forums), as there has been a lot of them (here is the post).
So to start off, the story of the hosts and the fall of 40k Radio has now expanded and the controversy has risen to boiling point. I will not post this as it is to much for me to handle but you can read about it here at "Blood of Kittens". My opinions have not changed from last week and will not as the story unfolds. That is all I will touch on as this is a very touchy subject.
Thanks for reading guys. Look for multiple posts over the next couple days as I have just received my new issue of White Dwarf and will be reviewing the new "Spearhead" expansion for Warhammer 40k.
Till next time!
spinner
Wednesday, May 26, 2010
Hey Guys,
As some of you may of heard, Spencer of 40k Radio has decided to close up shop and shut down the show. The friction first started after episode 68 of 40k Radio titled "Blood Angels Fashion Show" where host Jar Jar returned to the show yet again after being banned for saying the N word on their 2nd marathon show last year. A very aggravated email was then sent to Spencer saying:
"Thanks for bringing the racist a**hole back. Just so you know I have chatted with your sponsors regarding this and am trying to get them to drop you. I have a few others online doing the same. We have started a following and will try to topple and undermine you. I also hope that your affairs are all in order. Ever think that your wife’s miscarriage is due to your actions? I say good riddance, one less racist to be raised in the world. Its Instant Karma in my mind.
Again, I hope your affairs are in order. Seriously."
Spencer then responded on the 40k Radio website by saying:
Angry words from angry men, personally, I agree with Spencer, as most of us do. This, I believe, started to unravel the greatness that was 40k Radio. After this, another email came to Spencer's inbox threatening him and his family.
Spencer then made his final statement, it read:
"What a long crazy journey this has been! I want to thank each and everyone who listened to the show. You truly made it an enjoyable experience. Meeting you all at live events or on the chat or on the phone has been amazing. It is something I will never forget. In light of recent threats to myself and my family I have decided to close down the show. I did not start this to allow people a platform to attack my family. This is a show about little toy men….moving on little toy worlds. It was supposed to be fun. Personal attacks and threats take that fun away.
I will miss all of you.
Thanks for listening."
My opinion of this unfortunate is is that we all knew that 40k Radio was coming to it's final curtain call, after recent changes to the show, but it should not have ended this way. This is all about a game of toy soldiers fighting each other. This "Jack The Rippa" and whoever else would dare insult a man like Spencer are total idiots and disgraces to this whole community. I may sound like a total Spencer fanboy but to be honest, 40k Radio isn't my favourite podcast, but the effort him and any other podcasters out there put out is amazing. They spend hundreds, even thousands of dollars on equipment to run their shows.
Thanks for reading, sorry for angryness at end, but that was my opinion.
Till next time,
spinner
Sunday, May 23, 2010
Hey Guys,
I decided just to make a quick Sunday morning post before I go to my AFL Game. Now, on the subject of the blog, as some of you may have noticed I am trying to post every-other day. I will be trying to put up an equal balance of Tactics, Army Building and Hobbying/Tutorial Articles, along with a News post every Sunday (which will be every two weeks, because of the posting schedule). So, on with some content...
These are some DeffKoptas I just finished.
Thanks for reading guys! As usual, remember to follow this blog and me on twitter @spinner5555. Follow me, and I will follow you, check me, I have. Hope you enjoyed!
Till next Time...
spinner
Friday, May 21, 2010
Hey guys,
For my second Hearing I thought I would review a book I recently finished, "False Gods" of the Horus Heresy Series by Graham McNeil.
The book comes at you with dramatic cover art of the Luna Wolves fighting in battle. This book shows the Luna Wolves fighting as on the cover art of the first book "Horus Rising" shows the Sons of Horus. The strange thing is, in the first book the main chapter is called the Luna Wolves and then changes it's chapters name to Sons of Horus at the end of the first book.
So, into the fluff...
The book starts off where the last book left off, in the Davin System. A distress call is made from the governor of the planet and Horus responds with full force of the newly named, Sons of Horus. After crushing the natives of the land, they find the crashed flagship of Davin's Governor. Horus and a small group of Astartes warriors head into the ship to see what it contains. On this ship, Horus is mortally wounded by an alien weapon. The Sons of Horus take their fallen primarch to his flagship and try to heal him. After this fails, a secret clan of Astartes warriors decide to take him down to a temple of the Davin natives. During Horus' long healing ritual, he goes on a spiritual journey in his dreams and is confronted by forgotten memories of the past and makes the choice that changes the fate of the galaxy forever.
The characters in this book are well developed and always have emotional attachments to the story and the reader. The protagonists of this book are Horus and his Mournival, a council of veteran Astartes warriors. The Mournival includes Ezekyle Abbadon, the 1st company captain, Tarik Torgaddon, the 2nd company captain, Horus "Little Horus" Aximand, 5th company captain and Garviel Loken, the newest member to the Mournival, 10th Company captain.
The plot line to this book is well made and kept steady, the descriptiveness amazes me and the sheer awesomeness of the story is incredible. On my super wargaming awesomeness scale of one to ten, one being the incredible fail of having to skip gaming because of a wife or girlfriend and ten being the awesomeness of taking a shot every time a model dies, I give this eight out of ten.
So, thanks for reading my second post of my Hearing segments, hope you enjoyed it!
Till next time,
spinner
Wednesday, May 19, 2010
Hey guys,
This is the Second Part of my Tyranid Army Building Series. The first part was called Tyranid Army Start, and "A Growing Fleet" will now be the title of this segment. So here is part two...
Spore Mines
I use my Spore Mines as a preliminary bombardment almost, putting them in two squads of three. In the beginning, I try to place them dropping on the flanks or on weaker units, at the end, I try to drop them on objectives (objective mission) or severely reduced squads (kill points). I use them as an early game (or late game) moral breaker, or to get rid of pesky units with two or three men.
The only reason I take these models in my army is because I own them and they are an easy points filler. People would argue that they absorb shots but I don't think the enemy wants to shoot at something that could blow up there units. They also don't want to waste shots in a kill points game on a unit that doesn't give away a kill point.
So that's my spore mines, I hope you enjoyed the pics and the reading material.
Till next time,
spinner
Monday, May 17, 2010
Hey guys,
This is my first post for my new segment "Hearing". This segment will include reviews for may consumer products in the miniature wargaming world. I will be going into the specialities of different books, models, codex's, expansions and rulebook of everything I come into contact with in the miniature wargaming world. So, here is my first review...
The Dark Heresy Core Rulebook
The Calixis Sector is located on the northern edge of the galaxy, in Segmentum Obscurus. It was conquered by Lord Militant Angevin, more then one thousand years ago. The Calixis Sector is heavily populated with many worlds important to Imperium. The Calixis Sector is filled with Chaos and Corruption, making it the perfect place for an Investigative RPG.
The Mechanics of Dark Heresy are very simple. Dark Heresy uses the d100 percentile mechanic for all skill tests and some character creation statistics. A very popular mechanic for FFG RPG's (wow).
Character creation is probably the second most time consuming parts of this RPG (of course, behind organising an adventure). But it is also one of the funnest. The vastness of the 40k universe with the combination of innovative careers make the game fun and flavourful (it brings it to a 'howel 'nuva 'leval, click this link if you don't get it).
The cost of this book is $59.95 US and is well worth. Overall this game is brilliantly made and well produced. I would not recommend this to a first time role player as it is complicated, but could work if it is introduced by a long time role player. On my gaming coolness from 1-10 (one being LARPing and ten being the awesomeness of painting 40k in between playing Halo and COD), I give this a 7 out of 10.
Well, I guess that's it's for my first review, as all things do, the reviews will get better over time. Thanks for reading and remember to subscribe to the blog and my twitter @spinner5555.
Till next time,
spinner
Saturday, May 15, 2010
Hey guys,
Today I am going to start showing off my new army that I have just started building, the Tyranids...
In the the following articles I will be showing off my models and how I will load them out and use them in the game. so here we go with my HQ.
Tyranid Prime.



Well guys, thats my first post about my nids, thanks fro reading, hope you enjoyed it...
Till next time,
spinner